A conversation the other day led me to ponder the nature of "drop". It's sort of an accepted part of what we do, but it's not often something we talk about, or at least that I remember having many conversations about.
As I've talked about before, I always used to think that I couldn't "get" drop, as I didn't seem to get those endorphin highs that some people have, and drop was all about the come down from the endorphin high.
Over time I've realised that whether or not I experience an endorphin high (and that question is still open to debate) I most certainly do experience drop after playing. For me it's very much an emotional reaction, and can vary from feeling a bit down the day after I've played, to full blown emotional meltdown, tears, depression, the works. It's generally linked to the intensity of a scene - the more intense something is, the worse the drop, and things like weekend role plays or weekends away with friends have the biggest effect. I become very emotionally vulnerable when it's over, and I'm "coming down" from all my fun. And I may well stay like that for a good couple of days. Being able to distract myself with other things will sometimes help, though not always. In a Harry Potter dementor sort of a way chocolate helps. Talking through experiences with friends who shared them also helps, but isn't always possible. Sometimes I just need to go with it and wallow.
For me, nasty though it is, drop is the price I pay for the fun I have, and it's a price that I'm willing to pay. At least for now. Who knows, I may decide in the future that I can't cope with the aftermath anymore.
I'm interested to hear what other people think about drop, (and I fully acknowledge that it's not just a phenomenon that affects bottoms, tops get drop too). Do you suffer from drop? Is it an acceptable price to pay? How much is too much? Does experiencing drop afterwards take away from the enjoyment of playing in the first place? What do you do to combat the drop? Feel free to share your thoughts.
8 hours ago